AI Insights · Timothy · January 2022
Top 5 Cannabis Games on Unified Platform in Central America Q4 2021
In Q4 2021, the top 5 cannabis games in Central America showed varied performance in terms of weekly downloads, revenue, and active users, with notable trends and fluctuations.
In Q4 2021, the top 5 cannabis games in Central America displayed a range of performance metrics across downloads, revenue, and active users. Here’s a closer look at how these games fared:
Hempire - Weed Growing Game, published by LBC Studios Inc., saw its weekly revenue peak at around $454 in late September, before experiencing a gradual decline to $257 by the end of December. Weekly downloads were highest mid-October at 4.9K, while weekly active users reached their peak at approximately 11.6K during the same period. However, active users declined to around 6.9K by the end of December.
Bud Farm: Idle Tycoon Game from LDRLY showed a consistent revenue trend with a peak of $393 in early November. Downloads varied, reaching a high of 1.6K in early October, and active users peaked at around 1.2K in late December.
Weed Firm 2: Back To College by Ludum LLC had a modest revenue peak of $116 in early November. Downloads remained low, peaking at 90 in early December, while active users hovered around 260 at the beginning of the quarter, slightly decreasing to 193 by the end.
Cheech and Chong Bud Farm, also from LDRLY, saw a notable increase in weekly revenue from $21 in early October to $97 by the end of December. However, downloads were minimal, with only a few weeks showing any activity. Active users showed a steady decline from 1.1K in late September to 738 by the end of December.
Wiz Khalifa's Weed Farm by Metamoki Inc. experienced fluctuating revenue, peaking at $44 in late October. Downloads were highest in early October at 549, while active users saw a decline from 888 in early October to 242 by the end of December.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.